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He has 80 game releases under his belt, as producer and/or in the pitching phase. We were practically finishing each others’ sentences - a good sign! Vijay was obviously experienced. I had updated our pitch deck before the call, and the types of game mechanics they were looking for pretty much mirrored on the pitch we had already built before talking to them. We did a virtual meeting with them (over a lunch break for me), and we seemed to hit it off well. “X” were very interested in what we were offering, and though not traditionally known for RPGs, that was a sector they were trying to expand into.
#The wayward realms gameplay Pc
In respect to all those involved, I will call them “X”, but I’m sure you’ve heard of them if you’re familiar with PC games. Here’s just a few sample paragraphs: And this press buzz led to our first serious publisher contender reaching out to us. All in all, it’s a rather disheartening story of internal clashes, tanked publisher negotiations, and a general lack of professionalism and enthusiasm for the project. However, there is now this extensive Medium article from the guy who actually got the ball rolling on that whole project, where he talks about his experiences working on The Wayward Realms now that he’s no longer a part of the team. If you’re a fan of the older entries in The Elder Scrolls series, you’re probably aware that some of the original developers behind it have recently founded OnceLost Games with the goal of creating The Wayward Realms - a modernized spiritual successor to Daggerfall.
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